![]() By extending this abstract class, you will have to implement 3 methods: If your plug-in will be working with the returned data, you will need to extend the abstract class, bz_URLHandler_V2. We'll be handling both situations in this chapter. Create the URL job and execute code based on the returned data from the website.Create the URL job and forget about it, meaning you don't care about the results returned by the website you're calling.There are two different ways of doing URL jobs in a plug-in. A common plug-in that makes use of API calls would be my own League Overseer, which communicates with the league's API to report matches automatically. Why would a plug-in need to make URL calls? Well, a plug-in may need to communicate with an API but don't expect instant results, there'll be a small delay. In honor of my latest commit, of adding a new parameter to bz_addURLJob(), this chapter will be covering making URL requests and handling the return data. ![]() Type in with port 5154.Interstellar space pirate extraordinaire You can use BZFlag to connect to GMWAR by starting the game on an internet connection, then search in the server list for GMWAR. I get into bursts of creativity and make significant changes to it. It hasĮvolved over several years, though for several gaps of months in a row it suffered from inattention. GMWAR is the name I gave a BZFlag map that I created, with the help of many friends, relatives, and combatants. The reason you are at this web page is that you found a link to GMWAR. The GUI provided in the game client allows a user friendly connection to the global server, selection of a game, and connection. Game is served over a DSL connection or cable modem. In country play is very tollerable even if the This makes around the world play difficult and unusual. A total latency between the player and the The bandwidth required per player is on the order of 5kbits/second per player but latency is really key here. Number of players supportable on a server is usually twenty or more, depending on the map being served, and on the bandwidth of the available connection. The public list is searchable and usually has a hundred or more servers available, a dozen or so of which will have players. When a server is started, if configured from the command line or a configuration file, the server may be made available on a global public list. Random map is just fine for a private LAN party. The world map presented may actually be automatically generated by the server if desired, or a custom map may be created and served. The users connect to the world map using IP addresses or domain names. When a BZFlag server is run, it presents a world map to the users. Purple Panzer's BZFlag Page has an excellent introduction to BZFlag.īZJournal has a series of beginner articles as well. The game GUI, as of v2.0.8, is fast enough to play on a 1Ghz Pentium or 600Mhz G4 if you The server may be launched from the game GUI, or fromĪ command line interface on any of the supported OSs. The game may be served by any computer fast enough to run a GUI. The DRI Project to set up OpenGL acceleration. Should check your card vendor's web site for the latest drivers. Most modern cards support OpenGL but Windows users may have to install extra drivers. ![]() Your graphics card must support OpenGL to getĪny 3D accleration. Your are stuck with satellite, wireless or telephone modem connectivity.Īn OpenGL capable 3D graphics accelerator is highly recommended. We recommend instead that you use the Options => Save Game feature to copy a game off and then play it locally if Telephone modem is servicable for touring the on-line serversīut you won't be able to do much playing. Cable modem and DSL work great so long as nobody at your end of the connection is downloading or streaming while you are on.Īny purist will, of course, want at least a 100baseT internet connection but we do what we can. LAN play is terrific as well.įor playing on servers over the internet, your connection should have a reasonably low latency.
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