The key is in the way it simulates every citizen, letting you select, follow and harass them individually. In many ways, that's a good thing-it's a formula that, behind the overt political caricatures, is deceptively clever. Now when a faction offers you a choice between extra trade routes, additional finance or your own private bank account, it feels like a more meaningful decision.įor all its improvements, Tropico 5 is still iterating on the template set by its predecessors. It's these bonuses that can be upgraded with embezzled funds. You can switch between family members each election, and they all offer a different global bonus. This time there's a persistent element to proceedings-your dynasty expanding across every game, be it sandbox, multiplayer or campaign scenario. That's because, unlike in previous games, your Swiss bank account finally has a purpose. More significant are the potential rewards these missions offer. Better implemented are the requests that come from agreeing to negotiate with protesters, which are, at least, offered in direct response to your island's failings. Throughout I was offered objectives that I'd already fulfilled, and instantly credited with success upon accepting them. Instead of reacting to the specific choices you've made, they're pulled seemingly at random from a pool of possibilities.
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